
Start screen mockup. Layout and ogo design.

Created in-visor HUD design and graphic elements. Above image shows the player in sniper-mode.

Front end Options menu.

An assortment of weapon reticules and in-game icons.

Early concept for front end menus.

Early in-game HUD designs; clockwise from top left: high-tech visor cleaning device, sniper mode, transmission mode, Republic Attack Gunship HUD.