![](https://cdn.myportfolio.com/2cac2a6ec33acd12c175bb8b4ae703fe/882b784acb759222018181d1_rw_1200.jpg?h=ab9cb7d56f33c8856e8317b0df2c5353)
Start screen mockup. Layout and ogo design.
![](https://cdn.myportfolio.com/2cac2a6ec33acd12c175bb8b4ae703fe/8010c0d34cfea95e842dc8b4_rw_1200.jpg?h=f5aa6db3f72bf3e63966a8df62c972eb)
Created in-visor HUD design and graphic elements. Above image shows the player in sniper-mode.
![](https://cdn.myportfolio.com/2cac2a6ec33acd12c175bb8b4ae703fe/ca73919f8fe02302a29a45a1_rw_1200.jpg?h=f443813f72b74b610a6643c4114bca13)
Front end Options menu.
![](https://cdn.myportfolio.com/2cac2a6ec33acd12c175bb8b4ae703fe/701bfbcad52787c5ed192de0_rw_1200.jpg?h=5f7e4ba394e60a24bb86cb642174a1f7)
An assortment of weapon reticules and in-game icons.
![](https://cdn.myportfolio.com/2cac2a6ec33acd12c175bb8b4ae703fe/90954a3dec4b1b75f2b3424a_rw_1200.jpg?h=f39c1987ca5936f0c7e8701c572feb9a)
Early concept for front end menus.
![](https://cdn.myportfolio.com/2cac2a6ec33acd12c175bb8b4ae703fe/b21b463f7747bbc2d17209ab_rw_1200.jpg?h=1ba246adb9d3fd4b4d90650afd0251cb)
Early in-game HUD designs; clockwise from top left: high-tech visor cleaning device, sniper mode, transmission mode, Republic Attack Gunship HUD.