Start screen mockup. Layout and ogo design.
Created in-visor HUD design and graphic elements. Above image shows the player in sniper-mode.
Front end Options menu.
An assortment of weapon reticules and in-game icons.
Early concept for front end menus.
Early in-game HUD designs; clockwise from top left: high-tech visor cleaning device, sniper mode, transmission mode, Republic Attack Gunship HUD.
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