ABOUT
Projects
Twin Suns Corp Game
Akili's Project EVO
Top Mix
Kovaak's AIM Trainer
MAFIA III World Map
Transformers Legends
Wind-Up Knight 2
Flutter iOS
Star Wars Republic Commando
Mission Delta
Puzzle Journey
Footbet Sports App
Wizard Dodgeball
X-Plane 10 Mobile
SettleForge
All Sports iPhone app
Banana Breakers
Monsterama Planet
Crowdstar's It Girl
Zummon Health iPad app
Playfirst's Mall Stars
Brightwood Adventures
Handheld Game UI & Color Work
Future San Francisco Game
LucasArts UI Design
Game logos
Foxconn City Mobile Game
Graphic Resume
Game UI/UX Design paul@paulrandpierce.com
ABOUT
Projects
Twin Suns Corp Game
Akili's Project EVO
Top Mix
Kovaak's AIM Trainer
MAFIA III World Map
Transformers Legends
Wind-Up Knight 2
Flutter iOS
Star Wars Republic Commando
Mission Delta
Puzzle Journey
Footbet Sports App
Wizard Dodgeball
X-Plane 10 Mobile
SettleForge
All Sports iPhone app
Banana Breakers
Monsterama Planet
Crowdstar's It Girl
Zummon Health iPad app
Playfirst's Mall Stars
Brightwood Adventures
Handheld Game UI & Color Work
Future San Francisco Game
LucasArts UI Design
Game logos
Foxconn City Mobile Game
Graphic Resume
Star Wars Republic Commando
User interface work for Star Wars Republic Commando by LucasArts.
Start screen mockup. Layout and ogo design.
Created in-visor HUD
design and graphic elements. Above image shows the player in sniper-mode.
Front end Options menu.
An assortment of weapon reticules and in-game icons.
Early concept for front end menus.
Early in-game HUD designs; clockwise from top left: high-tech visor cleaning device, sniper mode, transmission mode, Republic Attack Gunship HUD.
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